

- STARCRAFT OPENGL WINDOWS 10 CRASH DRIVERS
- STARCRAFT OPENGL WINDOWS 10 CRASH PRO
- STARCRAFT OPENGL WINDOWS 10 CRASH WINDOWS 8
We have made tests on a laptop under Windows 7, a laptop under Windows 10 and a Microsoft surface Pro3 under Windows 8 with no problems.
STARCRAFT OPENGL WINDOWS 10 CRASH DRIVERS
STARCRAFT OPENGL WINDOWS 10 CRASH PRO
Microsoft Surface Pro 4 with Windows 10, GPU : Intel HD Graphics 520 (drivers 154516.4627).GlLightf(GL_LIGHT5,GL_QUADRATIC_ATTENUATION,0.We are developing an application based on OSGEarth, this application crash on the following setup : GlLightf(GL_LIGHT5,GL_LINEAR_ATTENUATION,0.000000) GlLightfv(GL_LIGHT5,GL_POSITION,0019FC04) GlLightfv(GL_LIGHT5,GL_SPECULAR,0019FC78) GlLightf(GL_LIGHT4,GL_QUADRATIC_ATTENUATION,0.000000) GlLightf(GL_LIGHT4,GL_LINEAR_ATTENUATION,0.000000) GlLightfv(GL_LIGHT4,GL_POSITION,0019FC04) GlLightfv(GL_LIGHT4,GL_SPECULAR,0019FC78) GlLightf(GL_LIGHT3,GL_QUADRATIC_ATTENUATION,0.000000) GlLightf(GL_LIGHT3,GL_LINEAR_ATTENUATION,0.000000) GlLightfv(GL_LIGHT3,GL_POSITION,0019FC04) GlLightfv(GL_LIGHT3,GL_SPECULAR,0019FC78)

GlLightf(GL_LIGHT2,GL_QUADRATIC_ATTENUATION,0.000000) GlLightf(GL_LIGHT2,GL_LINEAR_ATTENUATION,0.000000) GlLightfv(GL_LIGHT2,GL_POSITION,0019FC04) GlLightfv(GL_LIGHT2,GL_SPECULAR,0019FC78) GlLightf(GL_LIGHT1,GL_QUADRATIC_ATTENUATION,0.000000) GlLightf(GL_LIGHT1,GL_LINEAR_ATTENUATION,0.000000) GlLightfv(GL_LIGHT1,GL_POSITION,0019FC04) GlLightfv(GL_LIGHT1,GL_SPECULAR,0019FC78) GlLightf(GL_LIGHT0,GL_QUADRATIC_ATTENUATION,0.000000)

GlLightf(GL_LIGHT0,GL_LINEAR_ATTENUATION,0.000000)

GlLightfv(GL_LIGHT0,GL_POSITION,0019FC04) GlLightfv(GL_LIGHT0,GL_SPECULAR,0019FC78) GlLightModelfv(GL_LIGHT_MODEL_AMBIENT,0019FC78) WglGetProcAddress("glClientActiveTextureARB")=10026840 WglGetProcAddress("glActiveTextureARB")=10026810 WglGetProcAddress("glMultiTexCoord4svARB")=100267E0 WglGetProcAddress("glMultiTexCoord4sARB")=100267B0 WglGetProcAddress("glMultiTexCoord4ivARB")=10026780 WglGetProcAddress("glMultiTexCoord4iARB")=10026750 WglGetProcAddress("glMultiTexCoord4fvARB")=10026720 WglGetProcAddress("glMultiTexCoord4fARB")=100266F0 WglGetProcAddress("glMultiTexCoord4dvARB")=100266C0 WglGetProcAddress("glMultiTexCoord4dARB")=10026690 WglGetProcAddress("glMultiTexCoord3svARB")=10026660 WglGetProcAddress("glMultiTexCoord3sARB")=10026630 WglGetProcAddress("glMultiTexCoord3ivARB")=10026600 WglGetProcAddress("glMultiTexCoord3iARB")=100265D0 WglGetProcAddress("glMultiTexCoord3fvARB")=100265A0 WglGetProcAddress("glMultiTexCoord3fARB")=10026570 WglGetProcAddress("glMultiTexCoord3dvARB")=10026540 WglGetProcAddress("glMultiTexCoord3dARB")=10026510 WglGetProcAddress("glMultiTexCoord2svARB")=100264E0 WglGetProcAddress("glMultiTexCoord2sARB")=100264B0 WglGetProcAddress("glMultiTexCoord2ivARB")=10026480 WglGetProcAddress("glMultiTexCoord2iARB")=10026450 WglGetProcAddress("glMultiTexCoord2fvARB")=10026420 WglGetProcAddress("glMultiTexCoord2fARB")=100263F0 WglGetProcAddress("glMultiTexCoord2dvARB")=100263C0 WglGetProcAddress("glMultiTexCoord2dARB")=10026390 WglGetProcAddress("glMultiTexCoord1svARB")=10026360 WglGetProcAddress("glMultiTexCoord1sARB")=10026330 WglGetProcAddress("glMultiTexCoord1ivARB")=10026300 WglGetProcAddress("glMultiTexCoord1iARB")=100262D0 WglGetProcAddress("glMultiTexCoord1fvARB")=100262A0 WglGetProcAddress("glMultiTexCoord1fARB")=10026270 WglGetProcAddress("glMultiTexCoord1dvARB")=10026240 WglGetProcAddress("glMultiTexCoord1dARB")=10026210 GlGetIntegerv(GL_MAX_TEXTURE_UNITS,01C7C850) WglGetProcAddress("glUnlockArraysEXT")=100261E0 WglGetProcAddress("glLockArraysEXT")=100261B0 GlGetString(GL_EXTENSIONS)="GL_AMD_multi_draw_indirec." GLIntercept version 1.33 Log generated on: Tue Mar 01 05:29:14 2016
