

Donkey Kong: Mini-Land Mayhem! (2010, DS) Donkey Kong: Minis March Again! (2009, DSiWare) Donkey Kong 2: March of the Minis (2006, DS) Donkey Kong Country: Tropical Freeze (2014, Wii U).Donkey Kong Country Returns (2010, Wii).Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996, SNES).Donkey Kong Country 2: Diddy's Kong Quest (1995, SNES).Had a character been unavailable, other members of the Kong Family would have been included to fill spaces as needed. The team had also hoped to include Banjo and Mumbo Jumbo from Rare's Banjo-Kazooie series.

Donkey Kong, who would have been unlocked after winning every race.ĭixie Kong and Lanky Kong were also considered to be in the game as playable characters.Conker from Rare's Conker's Bad Fur Day, who would have had explosive nuts as his special move.Dark Bumper would have mud tornado as his special move.Dark Pipsy would have a special move which she throws triangular cheese wedges that damage the player either slowing down or lose control.Dark versions of Diddy Kong, Pipsy, Bumper and along with others, would have appeared in the game.Krunch, who would use his jaw to chase down other racers as a special move.Timber, whose special attack would have him roar a sonic wave that slows down other racers.Tiptup would have returned, with spinning rings of turtle shells as a special move.His special move would have attacked opponents with giant gorilla faces. He appears in the pitched demo riding on a rhinoceros (the model of which originating from a different game). The roster was never finalized, as Rare being purchased by Microsoft meant that the ownership of certain characters was uncertain. Each character also would have had a unique special move, usable by collecting a dark fruit. Similar to the Mario Kart series, Diddy Kong Racing Adventure would have used a weight class system. Locations Ĭlimax had planned to have fourteen playable characters in the game, with many of the proposed characters being returning characters from the original game. These include a "straight race" mode, time trials, Knockout Cup, in which the last place racer is eliminated from the race Elimination, a demolition derby mode Show-off, a " Simon Says" mode in which players must perform various skills and Fruit Bowl, in which players must collect a certain type of fruit. Other modes also would have been included, playable in either free-for-all or 2-vs-2.

Each course would have featured a normal and "monochrome" mode (with differences in both versions of the track), as well as time of day and weather settings. ĭiddy Kong Racing Adventure was planned to include local multiplayer with up to four players, allowing players to play using every course and character unlocked in the single-player mode. Players would have also had a "melee rumble" attack that costs bananas to use. Collecting a dark fruit would have allowed that character to use their unique special attack at the cost of health. By collecting fruit across the course, the player would have been able to use a different type of attack. The pitch document promised several new features such as the ability to change vehicles mid-race, the ability to collect items to customize the vehicles and reach new areas, and special attacks exclusive to each character. The game would have used a "mount control" system, in which the player would be able to adjust their character's position on the vehicle using. Race vehicles would have included planes, jet skis, quad bikes, buggies, and hover scooters. The game would have also featured non-racing events such as obstacle courses and stunt challenges. These bosses would have to be defeated in order to save Diddy Kong's friends. To challenge the bosses, the player would either have to beat them in a preliminary heat or collect an item for the villain. The island would have also featured a number of additional hidden areas, characters, and secrets. In this mode, the player would have been able to travel across Kongo Island between different villages. Diddy Kong Racing Adventure would have an Adventure Mode like its predecessor.
